Wandering Willows review from BigDownload

June 17, 2009 by ettin

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There’s a lot of pressure on the bigger game studios to deliver a top-notch, challenging, lengthy game experience. Aimed squarely at the hardcore players, these games typically feature 40+ hours of play, multiple difficulty levels, and mechanics so sophisticated they’re the subject of numberless FAQs. However, sometimes it seems that the industry as a whole has forgotten that as a form of entertainment, games should ideally cater to players of every skill level, and therefore craft experiences that satisfy by a number of different criteria. In other words, folks, they don’t all have to be GTA 4.

Enter: Wandering Willows, a game that’s simple to play, easy to enjoy, and fun. While some might scoff at its basic ease, it offers just enough to do to be satisfying. Read on for more!

The story here is that you’re a hot-air balloonist who’s being forced down due to a storm. When you come to, you’re on a strange island with a cute little animal following you around. The critter bears a slight resemblance to something you might find in Viva Piñata, and that’s just fine. Your character never bothers to question why it’s following her around, so neither will you.

You’re in a little town called Wandering Willows, and your hot-air balloon is busted up, so you’ll need to fix it in order to escape. In order to do this, you’ll interact with the island’s populace, fulfilling their missions to gain access to the tools you’ll need to repair your craft. One of the first bits of dialogue you’ll encounter informs you that you’re not the only person to have crashed down on the island, and that, who knows? You might just want to stay after all. Now, depending on your personal outlook, you’ll either find the cute cast of characters reassuringly non-threatening when they keep telling you that, or you’ll start hearing the strains of “Hotel California” the entire time you’re playing Wandering Willows.

Navigation couldn’t be simpler. Click, or click-hold to walk around. Click on people to talk with them. Click on objects to pick them up. Click on the UI to open menus, and click again to choose elements. Click, click, clickclickclickclickclickclickclick cliiiiiiiick. Not since Diablo have you clicked so frequently. But this is not a ding against the game; on the contrary, it’s a strength!

Looking into your character’s various tabs and options — clothing, recipes, and the like — indicates that there may be some depth to the game that casual gameplay might otherwise keep hidden. But let’s dive in and examine how it plays.

The first thing you’re asked to do in the tutorial mode is to plant some wheat for one of the town’s characters, and this process involves nothing more than dragging a seed out of your inventory directly onto a patch of garden dirt and watering it, waiting for a bit, and grabbing the plant that develops. That’s it. You won’t even have to buy the seeds or the watering can; you just kinda have ‘em on you. Completing a task rewards you with the local currency, and Friendship Points, which affect how you interact with the various town members. I’m not sure exactly what this will turn into exactly, but it’s always good to have friends.

Now, for tasks that involve procurement of certain types of items, you’ll use your little critter friend to help you out. For instance, to grab the fruits from the trees, you’ll click on the fruit, but your critter will climb the tree and shake the branch, causing the fruit to drop to the ground. Only then will you be able to pick it up. Similarly, you’ll need to dig up various items, and the critter does the digging for you as well.

Even more intriguing, your critter has an always-on display of its personal stats that represent the current level of its abilities. For instance, there is a bar that represents how high it can climb, and every time you get it to climb a tree, the bar fills up a bit more. When it’s completely full, your critter is able to climb higher. Likewise, the more it digs, the harder the mound it can dig up.

Another ability your pet exhibits is the way it can charm other critters into dropping items you need. To do this, simply click and hold on another critter (there are a bunch of them about), and a bar starts to fill up while little cartoon hearts fly out from the critter’s head. Once the bar is full, the critter leaves an item behind and your pet raises his charm stat. What else can your li’l guy do? I hesitate to even conjecture.

Other tasks you’re called upon to perform include baking pies for others, sewing clothing, growing flowers, fetching items, and probably eventually massaging someone’s feet. Honestly, the mundane and menial nature of the tasks the inhabitants of Wandering Willows ask you to perform makes the whole thing feel like they’re either grooming you for slavery or some kind of pyramid scheme.

But perhaps the greatest strength of Wandering Willows is the fact that it’s a completionist’s dream game. I tend to fail quite seriously at most RTS games because I can’t tear myself away from watching a structure build to actually play the game. I’m all about the pleasure gained from completion. So, being set a simple task, being able to complete it simply, and receiving a nice little ding once the parameters have been met just rubs me the right way. There is a lot of tiny tasks to perform, and I get that jolt to the pleasure center every single time. I don’t claim to understand it, I just enjoy it.

And there you have it. The Wandering Willows demo is available on Big Download for both Mac and PC. Enjoy it for what it is!

Review by Akela Talamasca

URL: news.bigdownload.com/2009/04/06/mac-monday-wandering-willows/

Wandering Willows strategy guide from Gamezebo

June 17, 2009 by ettin

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Check out our strategy guide for Wandering Willows, which includes details about all of the recipes, patterns, collars and pets to find in the game.

MAPS

Below you will find one map of the Grassland and one map of the Tropics, both divided into different sections and with keys which characters, animals and products can be found there commonly. Of course some products appear in various sections.

The Grasslands

Section 1:
Characters: Heather Weatherbee, Silas Applebee, Art Gunderson, Debbie Katz, Jeremy Jack.
Products: Garden, Shops, Raspberry, Blackberry, Cherry, Honey, Grape, maple syrup, Maraschino Cherry, Dye, Yeast, Onion.
Animals: Gibby, Scooter, Jojo, Jimjim, Joopie

Section 2:
Characters: Professor Meepole
Products: Mushroom, Wood, Copper, Apple, Apricot, Cherry, Black Cherry, Maraschino Cherry.
Animals: Gruffie, Beepbop, Zoobity, Zeepzop, Ningo, Murfee

Section 3:
Characters: None.
Products: Apricot, Nutmeg, Honey, Cinnamon, Apple, Maple Syrup, Mushroom, Wood, Copper.
Animals: Beepbop, Zoobity, Oingo, Bubbubs.

Section 4:
Characters: Molly Messengier
Products: Honey, Apricot, Black Cherry, Cherry, Dye, Mushrooms, Yeast.
Animals: Swirlie, Oingo, Copper, Turlie

Section 5:
Characters: Mr. Zee
Products: Oranges, Mushrooms, Yeast, Apricot, Grapes, Wood, Dye, Apple, Cinnamon, Nutmeg, Blackberry, Raspberry.
Animals: Murgie, Zoobity, Zangar, Dijibo,

Section 6:
Characters: None
Products: Oil, Dye, Apple, Oranges, Copper, Honey, Cinnamon, Wood
Animals: Furgie, Murgie, MX-9000, Zoobity, Gruffie.

Section 7:
Characters: Bea and Evie Messengier
Products: Oil, Oranges, Dye, Cinnamon, Nutmeg, Copper, Wood.
Animals: Zoobity, MX-9000, Beepbop

The Tropics

Section 1:
Characters: Maddie Capshaw, Captain Whittaker
Products: Pecan, Glass, Oil, Walnut, Almond, Dye, Tea Leaf, Peach.
Animals: Jamjam, Cooey, Tooey, Eesa

Section 2:
Characters: Nico Garcia
Products: Pecan, Walnut, Peach, Oil, Dye, Tea Leaf, Almond, Glass
Animals: Jamjam, Rao, Cooey, Tooey, Eesa

Section 3:
Characters: Sally Blueberry, Barbara Blooey
Products: Lemon, Lime, Oil, Iron, Dye, Glass, Cocoa Beans, White Cocoa Beans, Tea Leaf, Peach,
Animals: Cowlie, Moogor, Chacha, Monthrax, Roopa

Section 4:
Characters: Trevor Scrimshaw
Products: Iron, Gold, Ginger, Coffee Beans, Bananas, Oil, Dye, Lime, Lemon
Animals: Lulu, Lingling, Dijibo, Morilla, Zangar, Morgothula, Ohweeoh

Section 5:
Characters: Maxine Rose, Kababa’s Pet
Products: Gold, Ginger, Bananas, Pineapples, Coconuts, Coffee Beans, Iron
Animals: Filo, Imboko, Oil, Rasa, Monnie, Loopia

By David Becker
The rest of the strategy guide see at  gamezebo.com/games/wandering-willows/tips-tricks

Wandering Willows review from Gamezebo

June 16, 2009 by ettin

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Wandering Willows, the newest release from PlayFirst, is a delightful and unique adventure that sends you on a journey to whimsical lands of magical creatures and zany new friends. You and your trusty new pet will do everything from digging holes to dealing with Alien aircraft while charming your way into the hearts of everyone finally finding your way home.

Wandering Willows is a simulation-style game (think the MySims series) that focuses on friendship and doing things for others while helping yourself. After a bird tears a hole in your hot air balloon you find yourself stranded on a beautiful island inhabited by people who are so happy there they never want to leave.  You do want to go home, though, and to do so you are going to need help and good friends to get you there.

An adorable pet adopts you and never leaves your side, becoming instrumental in your completion of the game. Everyone wants to barter with you, so you set off to explore the island and complete 162 quests, from finding items to making complex gadgets to repair your balloon.

You’ll begin by customizing your avatar, where you can customize everything from gender to skin tone.  You find yourself in “Grassland town” where you meet ten of the island’s hilarious inhabitants, each of whom has unique personalities, likes and dislikes. For example, there’s Art Gunderson, the elderly farmer that loves raisins and wearing ball gowns; and Debbie Katz, prim and proper librarian type that adores flowers and trendy clothing and several others.

You will have conversations throughout the game to find out what people need, and can click to read the dialogue and refer to the top of the screen for the “to do” list to keep track of your quests. Once you learn your quest, (which can consist of things such as making food, clothing, flower arrangement or gadgets) you and your pet will travel on foot looking for items and bring them back once found. You may need to find patterns to make someone a costume, or you may have to bake someone’s favorite bread.

Each time you satisfy someone you become more popular with that person. You start out as an “acquaintance” and work your way up to “Best Friend.”  While searching for items you will dig up things such as onions and oil, climb trees for fruits and nuts, and charm other animals for items ranging from wool to diamonds. You will also have to grow some items in the garden and purchase others from the store.

The town’s currency is known as “Willobees” and can be earned by selling items at one of three stores: the Sewing store, Flower store and Cooking store. These items can be picked up by you, but must be obtained for you by your pet by either digging, climbing, or charming another animal into giving it up.

You have an inventory list and a notebook that keeps track of all recipes, patterns and floral arrangements. There are more than 40 animals and each has different strengths and weaknesses you can use to your advantage, such as the “Torzil,” a strong climber and weak charmer, or the “Gruffie” a strong charmer and weak digger.

Animals can be charmed into giving up eggs which can be placed to incubate and if needed, you can trade your pet to meet your goals faster. Collars can be made to increase each pet’s abilities.

Once you have completed the majority of quests in “Grassland town” you will be introduced to “Tropics Town” where you will meet six more adorable characters and continue to search for recipes, patterns and other items.

To win the game you must complete 162 quests, including the nine necessary tasks to fix the balloon and return home (such as patch basket hole, reattach balloon, acquire CB radio). After the game has ended, a screen appears giving you the option to quit or to continue playing in order to earn the twelve available medals in the games trophy area.  A few of the medals consist of meeting goals outside of patching the balloon such as earning 100,000 “Willobees” will win you the “Entrepreneur” award and obtaining “Best friend” status with every island resident will win you the “Social Butterfly” medal. Once completed, these medals can be submitted to Playfirst.com along with your high score.

Some people may find all the repetitive clicking and long term searching frustrating, but ultimately that is what makes the game challenging and rewarding by finding all of the well-hidden objects. One of the most challenging aspects of the game is collecting all of the pet eggs, which must be charmed from other animals. It can take over ten tries before an animal will give an egg.

Unique game play, beautiful artwork, and a funny storyline with colorful characters will prove Wandering Willows a winner among adventure and sim game fans young and old. This game offers a challenge without the pressure of time constraints, and since it will likely take you at least 20 hours to complete all the quests, it’s a great value for the price.

Review by Kellie Cardwell-Winters

URL: www.gamezebo.com/games/wandering-willows/review

Wandering Willows analysis from Gamasutra

June 16, 2009 by ettin

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My childhood fantasies always began with being orphaned. Nothing against my parents, you understand — the details of their untimely demise were always airbrushed out of the story as too upsetting to contemplate. But no really good adventures could happen to me while they were around.

I imagined that once free of parental protection I would spend my time foraging, picking nuts and berries, building a primitive shelter, digging firepits and catching fish.

It was a scenario that drew heavily from Island of the Blue Dolphins, Little House in the Big Woods, and Julie of the Wolves, but minus the gritty realism.

My imaginary wooded island had plenty of every food; its weather was temperate; its stones were automatically the right shape for building walls without mortar.

This universe seems to have escaped my imagination and is now the setting for Wandering Willows, a casual PC RPG from Playfirst. The protagonist lands in a damaged balloon on a mysterious island. It is a land where every kind of metal can be found ready-pressed into ingots just beneath the surface of the soil; where blackberries and raspberries grow at the tops of trees; where animals carry worked precious stones, but are happy to share.

Cotton, wheat, sugar cane, and vanilla can be planted and grown in a matter of minutes. The abundance becomes more and more surreal as the protagonist discovers a need for sulfur, petroleum, hot lava, dinosaur teeth… all of which may be dug out of the yielding earth and transported in her capacious backpack.

This island is, of course, full of odd travelers from other times and places. These welcome the protagonist, but invite her to perform an assortment of quests (some kind of local hazing ritual, perhaps).

Unlike Westward and its sequels, Wandering Willows involves no fighting and no action sequences; the most morally dubious thing the protagonist ever has to do is help the other characters deceive one another on occasion, and an obvious antecedent and inspiration is Nintendo’s popular Animal Crossing series, though it does diverge from that model marginally.

For the most part, life is a giddy round of sewing (the other characters do like their costumes), cooking (a huge range of recipes is available), planting crops, exploring the environs and collecting resources. There isn’t even any hunting or fishing: everyone in Wandering Willows appears to be vegetarian, and the animals are pets and companions rather than foodstuffs.

These pets are the chief mechanism of the game. The protagonist does relatively little work. Most of the hard labor of climbing trees for fruit or digging up the ground is done by pets. The protagonist may be accompanied only by one pet at a time, but can build up a stable of different pet species and rotate among them. Pets need to be fed, and they level up with enough experience. Different species are good at different things.

(I found myself fleetingly wondering about the slave-labor hierarchy of this society, since the long-term inhabitants mostly rely on the newcomer to provide them with food and clothing, while the newcomer in turn manipulates the cunning but speechless animals into doing all the really hard work. But I am fairly certain the designers did not intend me to think about any such thing.)

What about story? There is a loose framing arc about assembling enough goods to repair your balloon and get off the island, but it isn’t the kind of story one is invited to take seriously. The thing is a pastiche of every sort of childhood fantasy element: aliens, pirates, sea monsters, rocket ships, time machines, ancient ruined temples.

As for the gameplay, if you approach it with a goal-oriented, game-winning agenda in mind, you’ll find it is largely busywork. You collect quests, you pick fruits and dig up commodities, you fulfill your quests. If you want to, you can go off-script and bake or sew something you weren’t explicitly asked to bake or sew, but there is no need to do so: you can earn friendship points by giving gifts to the other characters, but you’re likely to end up with their friendship anyway, simply by going through the assigned tasks.

Thoroughness is the key to victory. There is nothing to figure out, and little to optimize. Even the small amount of strategy involved in selecting one species of pet over another is rendered more or less unnecessary because the pets are so trainable: you can stick with the first one you find and win handily with him.

That this is nonetheless somewhat entertaining is largely down to the game’s excellent production values. The island is beautifully rendered; the characters have a certain charm; the animals wriggle and bounce when they are happy, and droop pathetically when they run out of food.

(Given all the elements — the easy gameplay, the playful jumble of children’s storybook tropes, the indulgence in a kiddie fantasy of life on an isolated island — I started to wonder whether Wandering Willows was meant for younger players. But it doesn’t present itself that way, and there are some bits — the goofy cross-dressing character, the oblique references to impotence and constipation, the man who wants you to make fuzzy animal suits for a party — that seem to assume a more mature view of the universe. Ultimately, I figure it’s fine for kids, but not meant to be for them exclusively — the same way that Muppet movies have adult-friendly jokes that sail over the heads of the younger listeners.)

But I have the strong sense that I played the game wrong. The press release for Wandering Willows contains one clue to this, and the narrative arc another. First the quote:

“Wandering Willows is a unique title in PlayFirst’s portfolio as it offers a much more open ended experience and heightened interaction”, said Dan Chao, lead game designer. “Player progression and customization are the key elements that were crucial to our overall design process enabling a unique and more engaging experience for every player.”

This customization is the ability to dress up the player and all the other characters in wacky suits of clothes, and to feed them from a menu so extensive and indiscriminate as to put the Cheesecake Factory’s to the blush. If casual players enjoy dressing up Flo in costumes and refurbishing her diner, they may also enjoy dressing up the protagonist of Wandering Willows. I can’t really speak to this point: I rarely buy cosmetic upgrades unless I have to.

But here’s the thing: the story is about the protagonist working to get away — and becoming so fond of the island and its inhabitants that she starts to wonder whether she really wants to escape. That I didn’t play it that way is partly a matter of personal taste and disposition. My hard-headed gamer’s mindset made me determined to get through and finish as efficiently as possible.

Perhaps if I had played more casually — spending more time making recipes and costumes just because they looked fun, customizing my character, buttering up my friends — I would have found the gameplay lining up better with the story. Perhaps I would have settled in to enjoy the ludicrous abundance of this imaginary world while baking blackberry crepes for everyone I knew.

I’m a little too impatient to find this pace of gameplay satisfying now, but I bet six-year-old me would have loved it.

Analysis by Emily Short

URL: www.gamasutra.com/php-bin/news_index.php?story=23984

Wandering Willows review from GamersInfo.net

June 16, 2009 by ettin

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Wwquest5

Is it possible to get cute-poisoning? I’m feeling a little faint. It could be abundance of happy, awesome, adorable-ness-itude-ism of this game I’m playing, or maybe it’s just the fact that I’ve been sitting in one position in front of my computer all through the night. Hmm.

Wandering Willows begins by dropping you on a mysterious island in the middle of nowhere. This initially sounded a bit too much like the plot of Lost for my taste, but luckily there aren’t any mysterious “Others” running around trying to kill you. Who would guess that falling out of the sky and crash-landing could be fun, anyway? Most people would be overcome by such trivialities as internal bleeding and broken bones, but not your character. No, you’re tough. You pick yourself up, brush yourself off and start exploring the new world around you. Friendly (albeit weird) people, yummy food and cute critters (such as a donkey-triceratops lovechild companion that follows you around and does your bidding) abound.

Before getting into the nitty-gritty of the game experience/controls, I should say this: It’s funny. The character interactions and dialogue are extraordinarily cute and occasionally laugh-out-loud hilarious. The writers/designers employ innuendo and silliness to make Wandering Willows a joy to play. My neighbors probably think I’m nuts from all the snorts and chuckles coming from my apartment.

Anyway, this game requires the acquisition of a lot of stuff. You get to gather stuff, grow stuff, make stuff and distribute stuff, all in the name of helping the other people on the island. That sums up your activities pretty neatly, methinks. What, no? Oh fine, I suppose I can elaborate. In order to repair the hot air balloon that you crash-landed on the island, you need to make friends. In order to make friends, you have to do a lot of favors in the form of errands. These errands range from collecting berries to sewing fuzzy bear costumes. One by one, they help you collect the items needed to repair your balloon and get the heck out of dodge.

Wwcutscene4 The controls are straightforward. Point and click to direct your character (and/or your little animal buddy) around the island. You can either move about freely on the main screen or select a faraway part of the island to travel to with the help of a small world map. If you select a person or place on the world map, your character automatically walks from where you are currently to the selected spot, unless you see something or someone you would like to interact with instead.

You get to find and collect a wide variety foods, natural materials, sewing supplies, flowers, recipes, critters and much, much more. You spend your time exploring, gathering, growing, sewing, cooking and even soldering. In order to sew a costume, you first need to find a pattern, gather the required materials (by growing cotton, gathering dye, saving some money and purchasing thread), then you actually get to make the desired item. The process is similar for recipes and floral arrangements. When you are out and about gathering items, you and your little animal companion come across other animals. There are all kinds of creatures that you can charm to drop items. If you are lucky, they drop an egg that you can use to hatch a controllable companion animal. Each animal has different attributes — some are great at climbing trees, while others are better off digging or charming other animals. Luckily you can train any of them to improve their skills and equip them with items that boost their attributes. For those of you who are achievement happy, you can earn medals for things like finding every recipe in the game, or collecting one of each and every animal species.

I have very few complaints about Wandering Willows. Actually, I just have one. It’s not even a real complaint, really, depending on how you look at it. I found one of the food items to be visually distracting. The designers of Wandering Willows may want to reconsider the appearance of the maple syrup. If you look at it and don’t understand why, well, you’re a much better person than I am. Seriously. But you’ll just have to get the game to see what I mean.

Wwlandscape3 Overall, it’s a really fun experience. The game is cute, quirky and surprisingly long for a casual game. I would even go so far as to call it delightful. If cooing at cute virtual creatures warms your heart and running around doing in-game errand-quests gives you a false sense of accomplishment, then this is the right game for you. It’s like someone threw a unicorn that poops rainbows in a blender with an RPG, snuggles and your silly aunt Karen.

Review by Cat Wendt (a.k.a. pragmacat)

URL: www.gamersinfo.net/articles/2606-wandering-willows

Wandering Willows avatars, wallpapers etc. from Playfirst.com

June 15, 2009 by ettin

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Welcome to the whimsical world of Wandering Willows, where you get to choose your crafty little adventure! Befriend and train your pets while completing quests for the land’s amusing inhabitants, who range from gruff pirates to rocket ship commanders. Garden, bake, and create clothing and bouquets with the treasures your pet fetches for you.

The inhabitants of Wandering Willows are a bunch of happy-go-lucky people that are from all different time periods. You’ll need to help them out with their daily tasks. In return, they’ll help you fix your balloon and get you back home.

Wandering Willows developed and published by PlayFirst

June 15, 2009 by ettin

Download Wandering Willows for Windows

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Ready for a new adventure? Welcome to Wandering Willows, a whimsical world full of wondrous wildlife and engaging quests. With over 40 enchanting pets for you to befriend and train, you’re sure to find just the right help completing quests for the land’s amusing inhabitants, who range from gruff pirates to rocket ship commanders. Garden, bake, and create clothing and bouquets with the treasures your pet fetches for you. You might even find a new pet egg to hatch! Spend some time in Wandering Willows today!

Wandering Willows

  • Over 40 different adorable pets to collect and train
  • Over 150 quests to complete and 200 food recipes to collect
  • Customize your avatar with over 150 pieces of clothing that you make in game
  • Earn online medals at PlayFirst.com

Wandering Willows Gets Dated

June 15, 2009 by ettin

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March 19, 2009 – SAN FRANCISCO, March 19 /PRNewswire/ — PlayFirst, Inc., the award-winning entertainment company, today officially announced the release dates for Wandering Willows, the highly anticipated new adventure role playing game (RPG) tailored to the casual gaming market. PlayFirst PlayPass members can exclusively access the game for both Mac and PC download from today, March 19 and the title will be widely available on Tuesday, March 24.

Wandering Willows presents an engaging new gaming experience where players embark on a series of exciting, interactive quests within a vibrant world and bustling ecosystem. The game is also filled with whimsical characters like gruff pirates and rocket ship commanders each presenting challenging tasks leading to intriguing adventures.

The engaging storyline begins as you find yourself marooned in a strange land after your hot air balloon malfunctions only to pave the way to a series of entertaining but challenging adventures designed to get you home again. Packed with a huge variety of game content, Wandering Willows allows players to tailor their adventure by selecting from over 150 quests in a highly customized experience including more than 40 adorable pets to gather and train, and over 200 recipes and 150 clothing patterns to complete.

“Wandering Willows is a unique title in PlayFirst’s portfolio as it offers a much more open ended experience and heightened interaction,” said Dan Chao, lead game designer. “Player progression and customization are the key elements that were crucial to our overall design process enabling a unique and more engaging experience for every player.”

The game also emphasizes collecting and crafting and offers task-based features allowing players to choose and train their own pets each with their unique abilities that enable you to collect important items. Players can also craft items to sell and trade by sewing, baking and gardening as part of their overall quest.

Wandering Willows was developed by PlayFirst. For more information on the game, or to purchase Wandering Willows visit www.playfirst.com